Many goal tracking apps struggle to sustain user engagement and motivation over time. This project aims to develop a progress tracking app that leverages social engagement features such as peer support and milestone sharing to enhance motivation and goal commitment. By integrating social accountability, the app will provide an intuitive and engaging user experience, helping individuals stay committed to their goals.
Problem: many goal-tracking apps struggle to sustain user engagement and motivation over time.
User challenge: Many users set goals but struggle to stay motivated due to lack of accountability and engagement.
Opportunity: integrating social features can improve user retention and satisfaction, leading to higher app engagement.
Approach: the project used the Double Diamond design process to examine the problem and develop a digital product.
Analyzed 7 apps: ranging from habit building, project management, productivity tracking and goal tracking.
I gathered and analysed survey insights through a card sorting exercise. In this exercise, the most crucial data was categorized into three themes: goal setting, social accountability, and progress tracking with photos.
The participant was a business mentor and a life coach, with sixteen years of experience in the field. The findings provided valuable insights into the potential benefits, challenges, and recommendations for designing a progress tracking application.
Quote: "Fluity is key and goals should be refind over time"
I conducted one-to-one interviews with target users to gain insight and gather valuable qualitative research on how individuals set and achieve personal goals.
Each interview was analyzed to extract key observations. Using thematic analysis, I identified patterns in the data to uncover meaningful insights and draw conclusions. The findings were organized into categories such as accountability, struggles, failure, general advice, goal management, celebration, and motivation.
The data collected from user interviews and surveys was key in defining the target audience and shaping user personas. To gain deeper insights into user characteristics, needs, experiences, and behaviors, I developed two distinct personas.
Pain points: unsure where to start, wanders if this app is right for her, setting a goal requires entering a lot of information, indesicisve if she should do the challenge alone or with a friend, worried about not completing her goals, worried about staying motivated.
Opportunities: strong onboarding process, allow customization, make adding a new goal easy and straighforward, allow to easily search challenges or allow users to create their own, break goals into more managable steps, include articles and tips on setting goals, add gamififcation elements to motivate users, add a freeze streak option.
I created an empathy map to represent user attitudes and behaviors, providing insight into what drives their actions. It also helps uncover overlooked needs from the initial research.
Pain points: unsure how to start tracking goals, struggles to build a routine, unsure if the app is right for her, and has trouble staying motivated long-term.
I researched different goal setting and gamification platforms to create a project mood board, in addition to a proposal of a typography and colour palette to guide the design process.
Using paper prototyping, I developed early concepts of the app and defined user flows, breaking the journey into key tasks: setting a goal, joining a challenge, sharing progress, and creating a tracking gallery. These sketches allowed me to experiment with layouts and design elements to identify the best solutions.
Two prototypes were developed:
I imported the interview data into Dovetail for thematic analysis. I reviewed responses, tagged key phrases with themes, and extracted insights from the finalized tags. All six participants said Prototype B would boost motivation but found its interface more complex, reducing satisfaction. As a result, they preferred Prototype A for its simplicity. One user reinforced this, stating that while Prototype B’s features were motivating, Prototype A’s ease of use made it the better choice.
Quantitative analysis indicated that social features in progress-tracking apps did not enhance user engagement or motivation. However, qualitative data contradicted this. Participants believed that prototype B’s social features would boost motivation compared to prototype A. The issue was that these features made the UI more complex, reducing user satisfaction. As a result, users preferred prototype A for its simplicity and ease of use. One participant confirmed this, stating that while social features increased motivation, they still preferred prototype A for its usability.